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Szablon:Wikify

Here's the list of all the shadowrunners available for hire. Note that you
won't have access to all of them at the beginning of the game, so read the
notes for each subsection so you have an idea of what you'll have to do to get
the runner on your team.

Each subsection is named for that particular runner -- 10 in all. Under each
name is the in-game description of the runner as seen in the notebook portion
of the pocket secretary. Note to nitpickers: I switched the order of Stark's
description so it would adhere to the same format that the others follow.

Below the description is the hiring price scale, which is probably one of the
most complicated concepts in the game. I'll explain it now.

First of all, you should know that all prices listed are for one-time hires. If
you want to know the equivalent full-time fee, just multiply by 10. This is
always the case, so making up a whole different set of tables would have been a
waste of time and space.

The hiring price of each shadowrunner will vary according to several factors:
your Charisma, your Negotiation, your Reputation, and the runner's attitude
toward you. The first three factors I mentioned are pretty self-explanatory.
The one about the runner's attitude has to do with the fact that depending on
your history with that particular runner, he or she will be more or less
willing to go on a run with you. If you successfully complete a run with a
runner that you hired for the short term and go back to hire the runner again,
he or she will be encouraged by your success and their hiring price will
probably drop a little. If you fail in a run, or if you dismiss the runner,
they will be a bit more surly the next time you talk to them and their price
will be higher.

Obviously, you can't increase your relationship with a runner by hiring them
for life, since the only way to keep hiring them is to keep dismissing them or
dying. But if you prefer to keep hiring them for the short term, you'll see
their fees gradually drop. The scale of their attitudes has 5 degrees:

Lowest: Represented on the charts by three minus signs. Having a bad
        relationship with a runner will get you the highest hiring price. Note
        that the runner will be more surly when you ask him or her to sign on.
Medium-Low: Represented on the charts by a single minus sign. This is the level
            that you start out at with all the runners. If their attitude is on
            this level, you'll still get a neutral reply when asking them to
            join you.
Neutral: Represented on the charts by an equal sign. Having a neutral
         relationship with a runner will get you fair hiring prices, and you'll
         get the neutral reply from them when asking them to join.
Medium-High: Represented on the charts by a single plus sign. With medium-high
             respect from a runner, you'll still get the neutral dialog when
             you ask them to join you, but their prices will be very good.
Highest: Represented on the charts by three plus signs. When a runner has the
         highest attitude towards you, you'll get rock-bottom hiring prices,
         since they enjoy running with you so much. Also note that they will
         give a cheerful, eager reply when you ask them to join you.

So, there's a 5-point scale of each runner's attitude toward you. Each
successful run (not counting courier and bodyguard runs, which don't count
since the runners don't get paid and go home afterwards) will move the runner's
attitude one spot in the positive direction, while each failure or dismissal
will move the attitude one spot in the negative direction. There is an
exception, however: It takes two moves to go between medium-high (+) and
highest (+++) attitudes. That is, if the runner's attitude is medium high,
you'll have to go on two successful runs before you'll get the highest
attitude and the lowest hiring price. The same thing goes for moving in the
opposite direction: If the runner has the highest attitude, you'll have to fail
two times in a row with him or her before their attitude will drop and their
hiring price will go back up. Got it? Hey, I told you it was complicated... but
we're not done yet.

The runner's attitude is only one of four factors that determine the price. The
other three are Joshua's (and not anyone else's) ratings in the Reputation and
Negotiation skills, as well as the Charisma attribute.

For the purposes of this FAQ, I've created a system for determining how much
you'll have to pay to hire each runner. You'll notice on the charts below that
across the top is the runner's attitude, as we've already discussed. Down the
side, though, is a point total. This total is determined by doubling Joshua's
Charisma score and adding it to his Reputation and Negotiation scores.

Here's an example: If you had a Charisma of 4, a Reputation of 7, and a
Negotiation of 3, your point total would be (4*2)+7+3 = 18. You'd then fall
into the row marked "16-19" on the chart. Suppose you were trying to hire Ricky
and he had a neutral attitude toward you. Follow the "16-19" row across to
where it meets the "=" column and you'll see that his hiring price would be 100
nuyen for a one-time job, or 1,000 for a full-time hire.

So, that's the system. I hope it makes sense to you. The one thing I wanted to
mention is that the charts are correct and some runners in certain situations
will charge you MORE if they have a high attitude than a lower one. Ricky is an
example of this, and his hiring price scale also has another flaw: For the two
highest attitudes, your Charisma, Reputation and Negotiation scores don't even
make a difference. It's weird, I know, but don't blame me. Blame the Sega
programmers.

As far as the rest of each runner's subsection goes, it's pretty
straightforward. Below the hiring price scale is the equipment each character
comes equipped with (amounts are in parenthesis), how many clips they are
initially carrying, what cyberware, if any, they already have installed when
you meet them, what magic they have at first (for shaman and mages), their
scores in each skill and attribute when you first meet them, and, of course, my
notes on each one. The notes include my opinions of each one, as well as things
such as directions on how to get the runner, when required, and other quirks
about each character.

Ricky[]

   Description: Dwarf Rat Shaman
                He can be found in the Jackal's Lantern, Redmond Barrens.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   |  230  |  155  |  115  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  |  220  |  150  |  110  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 |  210  |  145  |  105  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  200  |  140  |  100  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  190  |  135  |   95  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  180  |  130  |   90  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  170  |  125  |   85  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  160  |  120  |   80  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  150  |  115  |   75  |   80  |   72  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Streetline Special
                      Armor Clothing
                      Stim Patch (3)
                      Trauma Patch (3)
                      Fetish (10)
                      Rat Totem
   Initial Clips: 2
   Initial Cyberware: none
   Initial Magic: Stink - 3
                  Flame Bolt - 1
                  Invisibility - 1
                  Rockskin - 2
   Initial Stats:
    --Attributes--        --Skills--
   Body............4   Sorcery.........3
   Quickness.......2   Firearms........2
   Strength........3   Pistols.........0
   Charisma........1   SMGs............0
   Intelligence....3   Shotguns........0
   Willpower.......4   Melee Combat....2
   Essence.........6.0 Throwing........0
   Magic...........6   Computer........0
                       Biotech.........0
                       Electronics.....0
                       Reputation......0
                       Negotiation.....1
   Notes: He's the weakest runner in the game, and also the cheapest. He may be
          worth hiring at the very beginning, just to have an extra body around
          until you can fend for yourself. After you get Michael's stuff from
          the motel, you may want to hire him for the short-term (without
          taking a run) and just let him hang around until you have the money
          to hire a stronger runner.

Winston Marrs[]

   Description: Troll Samurai
                He can be found in the Big Rhino, Penumbra District
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   |  570  |  380  |  285  |  190  |  175  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  |  540  |  360  |  270  |  180  |  170  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 |  510  |  340  |  255  |  170  |  165  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  480  |  320  |  240  |  160  |  160  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  450  |  300  |  225  |  150  |  155  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  420  |  280  |  210  |  140  |  150  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  390  |  260  |  195  |  130  |  145  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  360  |  240  |  180  |  120  |  140  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  330  |  220  |  165  |  110  |  135  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Allegiance Shotgun
                      Lined Duster
                      Medkit (6)
                      Scatter Grenade (6)
   Initial Clips: 4
   Initial Cyberware: none
   Initial Magic: N/A
   Initial Stats:
    --Attributes--       --Skills--
   Body............7   Sorcery.........0
   Quickness.......2   Firearms........2
   Strength........5   Pistols.........0
   Charisma........1   SMGs............0
   Intelligence....2   Shotguns........4
   Willpower.......3   Melee Combat....4
   Essence.........6.0 Throwing........1
   Magic...........0   Computer........0
                       Biotech.........1
                       Electronics.....0
                       Reputation......0
                       Negotiation.....0
   Notes: Winston's the only samurai available at the beginning of the game. If
          you aren't playing as a samurai, you will want to hire him for the
          long term, to protect you until you get around to meeting Stark or
          Two Fists. Even if you are a samurai, Winston is a solid character
          who gets good physical bonuses for being a troll. I recommend hanging
          on to him for a while, but you probably shouldn't invest too much
          time trying to upgrade his stats.

Trent Delisario[]

   Description: Human Mage
                He can be found in the Space Needle Bar, Downtown Seattle.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   |  430  |  285  |  215  |  145  |  130  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  |  410  |  270  |  205  |  140  |  125  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 |  390  |  255  |  195  |  135  |  120  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  370  |  240  |  185  |  130  |  115  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  350  |  225  |  175  |  125  |  110  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  330  |  210  |  165  |  120  |  105  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  310  |  195  |  155  |  115  |  100  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  290  |  180  |  145  |  110  |   95  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  270  |  165  |  135  |  105  |   90  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Streetline Special
                      Armor Clothing
                      Stim Patch (6)
   Initial Clips: 3
   Initial Cyberware: none
   Initial Magic: Flame Dart - 2
                  Heal Wounds - 2
                  Rockskin - 3
   Initial Stats:
    --Attributes--       --Skills--
   Body............2   Sorcery.........3
   Quickness.......3   Firearms........1
   Strength........2   Pistols.........2
   Charisma........2   SMGs............0
   Intelligence....3   Shotguns........0
   Willpower.......4   Melee Combat....1
   Essence.........6.0 Throwing........0
   Magic...........6   Computer........0
                       Biotech.........0
                       Electronics.....0
                       Reputation......2
                       Negotiation.....2
   Notes: He only has three spells, but at least he has Heal Wounds. His
          equipment and stats leave something to be desired, too. Just like any
          other runner, he has the potential to be a very powerful character,
          but you would have to invest a lot of time, money, and Karma for that
          to happen. If you want a powerful magic user, I recommend holding out
          for Walking Bear or Freya. Finally, it may be worth mentioning that
          Trent is the only runner who will give you a contact, and for free,
          too. Just ask him and he'll give you Prof. Jefferson's number (see
          Part 2 above).

Petr Uvehr[]

   Description: Dwarf Decker
                He can be found in the Wanderer, Puyallup Barrens.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   |  430  |  285  |  215  |  145  |  130  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  |  410  |  270  |  205  |  140  |  125  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 |  390  |  255  |  195  |  135  |  120  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  370  |  240  |  185  |  130  |  115  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  350  |  225  |  175  |  125  |  110  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  330  |  210  |  165  |  120  |  105  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  310  |  195  |  155  |  115  |  100  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  290  |  180  |  145  |  110  |   95  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  270  |  165  |  135  |  105  |   90  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: American L36 Light Pistol
                      Armor Vest
                      Trauma Patch (6)
                      Stim Patch (6)
   Initial Clips: 4
   Initial Cyberware: Datajack
   Initial Magic: N/A
   Initial Stats:
    --Attributes--       --Skills--
   Body............4   Sorcery.........0
   Quickness.......3   Firearms........2
   Strength........3   Pistols.........4
   Charisma........2   SMGs............0
   Intelligence....4   Shotguns........0
   Willpower.......3   Melee Combat....1
   Essence.........5.8 Throwing........0
   Magic...........0   Computer........2
                       Biotech.........0
                       Electronics.....3
                       Reputation......0
                       Negotiation.....0
   Notes: A decker with a 2 in Computer? What's the point? Even though his
          attributes are decent and his fees are low, it's still not worth
          hiring him. If you want a cheap decker to use until you can afford
          Rianna, I strongly recommend choosing Phantom over this has-been.

Walking Bear[]

   Description: Ork Bear Shaman
                She can be found in the Friendship Restaurant Council Island.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   | 1,000 |  665  |  500  |  335  |  300  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  |  950  |  630  |  475  |  320  |  285  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 |  900  |  595  |  450  |  305  |  270  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  850  |  560  |  425  |  290  |  255  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  800  |  525  |  400  |  275  |  240  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  750  |  490  |  375  |  260  |  225  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  700  |  455  |  350  |  245  |  210  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  650  |  420  |  325  |  230  |  195  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  600  |  385  |  300  |  215  |  180  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Warhawk Heavy Pistol
                      Armor Clothing
                      Fetish (10)
                      Fetish (10)
                      Heal Wounds Spell Focus (Lvl 2)
                      Bear Totem
   Initial Clips: 6
   Initial Cyberware: none
   Initial Magic: Mana Zap - 1
                  Mana Storm - 4
                  Sleep - 3
                  Heal Wounds - 2
                  Confusion - 2
   Initial Stats:
    --Attributes--       --Skills--
   Body............6   Sorcery.........4
   Quickness.......3   Firearms........3
   Strength........4   Pistols.........0
   Charisma........1   SMGs............0
   Intelligence....3   Shotguns........0
   Willpower.......5   Melee Combat....4
   Essence.........6.0 Throwing........0
   Magic...........6   Computer........0
                       Biotech.........0
                       Electronics.....0
                       Reputation......2
                       Negotiation.....0
   Notes: A solid magic user. She's a little pricey, but she backs it up with
          a good spell selection and some nice initial stats. Plus, she's an
          Ork, so she'll get some nice defensive bonuses for a little extra
          protection. She can't hope to compare to Freya, but for the price,
          she'll definitely do until you can hire Freya and start working on
          her as a permanent member. If you want to hire 2 magic users for your
          team, I suggest using Freya and Walking Bear.

Phantom[]

   Description: Elf Decker
                He can be found in the Frag Grenade, Renraku Arcology.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   |  855  |  570  |  430  |  285  |  260  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  |  810  |  540  |  410  |  270  |  250  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 |  765  |  510  |  390  |  255  |  240  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  720  |  480  |  370  |  240  |  230  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  675  |  450  |  350  |  225  |  220  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  630  |  420  |  330  |  210  |  210  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  585  |  390  |  310  |  195  |  200  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  540  |  360  |  290  |  180  |  190  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  495  |  330  |  270  |  165  |  180  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Security 500 Light Pistol (w/Laser Sight)
                      Lined Duster
                      Medkit (6)
                      Medkit (6)
   Initial Clips: 4
   Initial Cyberware: Datajack
                      Hand Razors
                      Wired Reflexes
   Initial Magic: N/A
   Initial Stats:
    --Attributes--       --Skills--
   Body............3   Sorcery.........0
   Quickness.......5   Firearms........1
   Strength........3   Pistols.........4
   Charisma........3   SMGs............0
   Intelligence....6   Shotguns........0
   Willpower.......4   Melee Combat....1
   Essence.........3.7 Throwing........0
   Magic...........0   Computer........5
                       Biotech.........2
                       Electronics.....3
                       Reputation......1
                       Negotiation.....0
   Notes: The way I play, Phantom only has one purpose, but he serves it well.
          As soon as I have the resources, I hire him for the short term, get
          a Matrix run on a weak system, and then use his skills to mine data
          until I can afford Rianna, the premier decker in the game. You only
          need to make a few small upgrades with Phantom to be able to rustle
          up the thousands of nuyen you need to hire Rianna full-time. In this
          game, though, there's no reason to have more than one decker in your
          party, so I wouldn't recommend viewing Phantom as a permanent member
          worth investing a lot of time, money and Karma in.

Ilene Two Fists[]

   Description: Human Samurai
                She can be found in the Jump House, Redmond Barrens.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   | 1,140 |  760  |  570  |  380  |  345  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  | 1,080 |  720  |  540  |  360  |  330  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 | 1,020 |  680  |  510  |  340  |  315  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 |  960  |  640  |  480  |  320  |  300  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 |  900  |  600  |  450  |  300  |  285  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 |  840  |  560  |  420  |  280  |  270  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 |  780  |  520  |  390  |  260  |  255  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 |  720  |  480  |  360  |  240  |  240  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  660  |  440  |  330  |  220  |  225  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: none
   Initial Clips: 0
   Initial Cyberware: Hand Razors
                      Muscle Replacement
                      Wired Reflexes
   Initial Magic: N/A
   Initial Stats:
    --Attributes--       --Skills--
   Body............5   Sorcery.........0
   Quickness.......5c6 Firearms........4
   Strength........6c7 Pistols.........0
   Charisma........3   SMGs............0
   Intelligence....5   Shotguns........0
   Willpower.......4   Melee Combat....6
   Essence.........2.9 Throwing........2
   Magic...........0   Computer........0
                       Biotech.........3
                       Electronics.....0
                       Reputation......3
                       Negotiation.....4
   Notes: Ilene is one of the two human samurai who aren't available at the
          beginning of the game. Stark, the other one, is an absolute beast --
          probably the best character in the game in terms of initial strength.
          One area in which I like Two Fists a little more, though, is the fact
          that she comes with a little Essence left over for you to spend how
          you wish. That's not the case with Stark, who comes cybered to the
          gills. For all intents and purposes, though, Two Fists is just as
          good a character as Stark. So, if you want to hire only one samurai,
          you can skip getting Stark (which is optional) and just hire Ilene
          (who you'll have to meet eventually) when you get the chance. Don't
          settle for Winston.

          Here are the bare-bones directions for getting Ilene Two Fists. If
          you want more detailed directions, consult the walkthrough (Section
          V). From the beginning of the game:

          1.)  Pay Stoker the money to get Michael's stuff.
          2.)  Go to the Tarislar City Inn in the Penumbra District and ask
               about Tabatha Shale.
          3.)  Go to Boris the fixer in Redmond Barrens and ask him about
               Michael (you'll be attacked by 2 Renraku Strike Team members).
          4.)  Go to Icarus Descending in Downtown Seattle and meet Caleb
               Brightmore.
          5.)  Go back to the Tarislar City Inn and ask about Frosty.
          6.)  Go to the Sinsearach, ask to see the elders, and agree to be
               tested.
          7.)  Bring the package to Red Buffalo Woman and return to the
               Sinsearach with the other package. Lady Gillian will tell you
               about Ilene.
          8.)  Return to Icarus Descending and ask Caleb about Ilene.
          9.)  Go to Hollywood Correctional in Redmond Barrens. Get inside the
               prison and open Ilene's cell (last row, cell farthest left).
          10.) Talk to Ilene.

          After you do that, Ilene will be there when you go back to the Jump
          House and will be available as a runner from that point on.
          

Freya Goldenhair[]

   Description: Elf Mage
                She can be found in Club Penumbra, Penumbra District.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   | 1,710 | 1,140 |  855  |  570  |  515  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  | 1,620 | 1,080 |  810  |  540  |  490  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 | 1,530 | 1,020 |  765  |  510  |  465  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 | 1,440 |  960  |  720  |  480  |  440  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 | 1,350 |  900  |  675  |  450  |  415  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 | 1,260 |  840  |  630  |  420  |  390  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 | 1,170 |  780  |  585  |  390  |  365  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 | 1,080 |  720  |  540  |  360  |  340  |
   +-------+-------+-------+-------+-------+-------+
   | 36    |  990  |  660  |  495  |  330  |  315  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Predator Heavy Pistol (w/Silencer and Laser Sight)
                      Lined Duster
                      Fetish (10)
                      Fetish (10)
                      Hellblast Spell Focus (Lvl 3)
   Initial Clips: 8
   Initial Cyberware: none
   Initial Magic: Mana Blast - 3
                  Hellblast - 3
                  Super Barrier - 2
                  Invisibility - 3
                  Sleep - 4
                  Heal Wounds - 4
   Initial Stats:
    --Attributes--       --Skills--
   Body............3   Sorcery.........5
   Quickness.......5   Firearms........1
   Strength........3   Pistols.........6
   Charisma........5   SMGs............0
   Intelligence....5   Shotguns........0
   Willpower.......5   Melee Combat....3
   Essence.........6.0 Throwing........0
   Magic...........6   Computer........0
                       Biotech.........0
                       Electronics.....0
                       Reputation......4
                       Negotiation.....4
   Notes: Freya is an expensive runner, but her impressive magic arsenal and
          her excellent initial stats are worth it. She's the finest magic user
          in the game and if you're looking to hire a permanent magic user, you
          should definitely get Freya. Note that she's located in Club
          Penumbra, which you can't get into unless Joshua's Reputation score
          is 4 or higher. It's Joshua's score that counts, not anyone else's.

Rianna Heartbane[]

   Description: Elf Decker
                She can be found in the Matchstick, Downtown Seattle.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   | 1,995 | 1,330 | 1,000 |  665  |  600  |
   +-------+-------+-------+-------+-------+-------+
   | 8-11  | 1,890 | 1,260 |  950  |  630  |  570  |
   +-------+-------+-------+-------+-------+-------+
   | 12-15 | 1,785 | 1,190 |  900  |  595  |  540  |
   +-------+-------+-------+-------+-------+-------+
   | 16-19 | 1,680 | 1,120 |  850  |  560  |  510  |
   +-------+-------+-------+-------+-------+-------+
   | 20-23 | 1,575 | 1,050 |  800  |  525  |  480  |
   +-------+-------+-------+-------+-------+-------+
   | 24-27 | 1,470 |  980  |  750  |  490  |  450  |
   +-------+-------+-------+-------+-------+-------+
   | 28-31 | 1,365 |  910  |  700  |  455  |  420  |
   +-------+-------+-------+-------+-------+-------+
   | 32-35 | 1,260 |  840  |  650  |  420  |  390  |
   +-------+-------+-------+-------+-------+-------+
   | 36    | 1,155 |  770  |  600  |  385  |  360  |
   +-------+-------+-------+-------+-------+-------+
   Initial Equipment: Mach 22 SMG (w/Smartgun System and Gas Vent II)
                      Lined Duster
                      Medkit (6)
                      Medkit (6)
                      Stim Patch (6)
                      Trauma Patch (6)
   Initial Clips: 6
   Initial Cyberware: Datajack
                      Smartlink
                      Wired Reflexes (2)
   Initial Magic: N/A
   Initial Stats:
    --Attributes--       --Skills--
   Body............1   Sorcery.........0
   Quickness.......7   Firearms........1
   Strength........3   Pistols.........0
   Charisma........5   SMGs............4
   Intelligence....6   Shotguns........0
   Willpower.......6   Melee Combat....0
   Essence.........2.3 Throwing........0
   Magic...........0   Computer........6
                       Biotech.........3
                       Electronics.....5
                       Reputation......3
                       Negotiation.....0
   Notes: Very expensive, but she has the decking skills to match her fees.
          Rianna is the weapon of choice if you want a hotshot decker to make
          you some money or, if you must have a decker on your team, to hire
          permanently. Her initial attribute stats are just great and that 6 in
          Computer isn't too shabby either. Overall, a very good runner.

Stark[]

   Description: Human Samurai
                Stark is the only surviving member of Michael's team. He was
                Michael's best friend and is more than willing to help find who
                set them up. He can be found in Underground 93, Puyallup
                Barrens.
   Hiring Price:
   +-------+-------+-------+-------+-------+-------+
   | Total |  ---  |   -   |   =   |   +   |  +++  |
   +-------+-------+-------+-------+-------+-------+
   | 4-7   |                                       |
   +-------+                                       |
   | 8-11  |                                       |
   +-------+                                       |
   | 12-15 |                                       |
   +-------+                                       |
   | 16-19 |                                       |
   +-------+            N/A (See Notes)            |
   | 20-23 |                                       |
   +-------+                                       |
   | 24-27 |                                       |
   +-------+                                       |
   | 28-31 |                                       |
   +-------+                                       |
   | 32-35 |                                       |
   +-------+                                       |
   | 36    |                                       |
   +-------+---------------------------------------+
   Initial Equipment: HK227-S SMG (w/Sound Suppressor, Smartgun System and Gas
                                  Vent III)
                      Lined Duster
                      Smart Goggles
                      Frag Grenade (6)
                      Frag Grenade (6)
                      Medkit (6)
                      Medkit (6)
   Initial Clips: 10
   Initial Cyberware: CyberEyes
                      Spurs
                      Muscle Replacement
                      Dermal Plating (3)
                      Wired Reflexes (2)
   Initial Magic: N/A
   Initial Stats:
    --Attributes--       --Skills--
   Body............5c8 Sorcery.........0
   Quickness.......6c7 Firearms........6
   Strength........5c6 Pistols.........0
   Charisma........3   SMGs............0
   Intelligence....6   Shotguns........0
   Willpower.......5   Melee Combat....5
   Essence.........0.1 Throwing........6
   Magic...........0   Computer........0
                       Biotech.........5
                       Electronics.....0
                       Reputation......5
                       Negotiation.....0
   Notes: Stark is an interesting runner. He's kind of a "hidden character" in
          the sense that it's quite possible to go through the entire game,
          start to finish, without so much as seeing him. But, for those who
          happen to stumble onto him (or for those reading this FAQ), he can be
          the best runner around. He's already got a full set of cyberware, a
          large arsenal of weapons, and some great initial attributes and
          skills. The best part, though, is that once he's available, he will
          join your group, for life, free of charge -- no matter what. You can
          dismiss him or fail as many runs as you want, he'll keep on coming
          back for more. If you want a samurai in your final party, getting
          Stark is kind of a no-brainer.

          Here are the bare-bones directions for getting Stark. If you want
          more detailed directions, consult the walkthrough (Section V). From
          the beginning of the game:

          1.) Pay Stoker the money to get Michael's stuff.
          2.) Go to the AmerIndian village in the Salish-Shidhe and take the
              cave entrance in the southeast corner of town.
          3.) Take the southern exit from the cave and walk southeast, over the
              two bridges and enter the hut in the clearing that you come to.
          4.) Go to Seattle General Hospital and ask Dr. Haversheen about the
              Holopix.
          5.) Go to the Fuchi building in the Penumbra District. Get the
              prototype heart (third floor, third small room down off the
              hallway immediately to the right of the elevator).
          6.) Return to Seattle General with the heart.

          After you do that, Stark will be at Underground 93 in the Puyallup
          Barrens when you go there.

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