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- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
Seria 7300 - Przygody: DNA/DOA | Mercurial | Dreamchipper | Queen Euphoria | Bottled Demon | Harlequin | Dragon Hunt | Total Eclipse | Imago | Elven Fire | Ivy & Chrome | One Stage Before | Dark Angel | A Killing Glare | Celtic Double Cross | Eye Witness | Paradise Lost | Divided Assets | Double Exposure | Harlequins Back | Running Short | Super Tuesday! | Shadows of the Underworld | Predator and Prey | Misje | Mob War | Blood in the Boardroom | Renraku Arcology: Shutdown | First Run | Corporate Punishment | Brainscan
Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
Seria 7900: Shadowrun Druga Edycja | SR2 GM Screen | The Grimoire - The Manual of Practical Thaumaturgy 15th Edition, 2053 | Virtual Realities 2.0 | Shadowrun Kompan: Poza Cieniami | Shadowrun Companion: Third Edition | Rigger 2 | Magic in the Shadows | Cannon Companion | Dodatek Matrix
Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones
Authors: Brian Schoner, Jennifer Brandes, Chris Hepler & Bill Agular
Edition: Second (with Cyberpirates ship stats, Rigger 2 vehicle stats, and Virtual Realities 2.0 Matrix stats)
Status/Availability: in print/uncommon
Plot: This is another book with multiple adventures in it, three this time, but they are all unconnected except by their theme: they pit shadowrunners against paranormal critters in environments where the critters have the advantage.
Forbidden Fruit: The runners are hired to provide security for a team of scientists travelling into the Amazonian jungle to "collect" some fruit that is illegal to export from Amazonia. After some run-ins with border guards and critters in the rainforest, the team finds what they need and can go home. Unfortunately they also take with them a spider-like parasite that attacks the team on the way back home.
Wild Kingdom: Another escort job, this time to guard a scientist being shipped from North American to Africa against his will. The runners have to fend off several parties interested in the scientist, one of which manages to kidnap him without the runners noticing. They then have to try and get him back, but the kidnappers use paranormal guard animals, and even once the rescue has succeeded there are more paranimals to deal with. This adventure ties in with Cyberpirates.
Baser Instincts: Lone Star hires the PCs to investigate reports of very violent behavior of paranormal animals in Seattle. Some digging turns up that all affected animals can be linked to one person, who is aparently controlling them. This leads to a confrontation in a zoo where the runners will have to fight off several waves of paranormal animals before they get to their target, and the astral entity controlling him.
Thoughts: Although I haven't run them, the adventures appear reasonable, though not outstanding in any way. They are all very linear, which limits the players' choices and freedom to do what they want, and the situations in which the PCs have to confront paranormal animals are also a bit contrived in many cases. Certainly, if you want to make it challenging, you should attempt to disarm the runners to a degree—hardly any paranimal can stand up to a gun.
Similar Products: none
Survey Rating: 5.6 (14 votes)
Notes: The back of this book has an updated list of powers and stats plus (very) short descriptions for all the paranormal animals published in Shadowrun, Second Edition, Paranormal Animals of North America, and Paranormal Animals of Europe.