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7324: Predator And Prey Edytuj

Released: 1997
Authors: Brian Schoner, Jennifer Brandes, Chris Hepler & Bill Agular
ISBN 1-55560-294-0
Price: $15.00
Pages: 96
Edition: Second (with Cyberpirates ship stats, Rigger 2 vehicle stats, and Virtual Realities 2.0 Matrix stats)
Status/Availability: in print/uncommon
Plot: This is another book with multiple adventures in it, three this time, but they are all unconnected except by their theme: they pit shadowrunners against paranormal critters in environments where the critters have the advantage.

Forbidden Fruit: The runners are hired to provide security for a team of scientists travelling into the Amazonian jungle to "collect" some fruit that is illegal to export from Amazonia. After some run-ins with border guards and critters in the rainforest, the team finds what they need and can go home. Unfortunately they also take with them a spider-like parasite that attacks the team on the way back home.
Wild Kingdom: Another escort job, this time to guard a scientist being shipped from North American to Africa against his will. The runners have to fend off several parties interested in the scientist, one of which manages to kidnap him without the runners noticing. They then have to try and get him back, but the kidnappers use paranormal guard animals, and even once the rescue has succeeded there are more paranimals to deal with. This adventure ties in with Cyberpirates.
Baser Instincts: Lone Star hires the PCs to investigate reports of very violent behavior of paranormal animals in Seattle. Some digging turns up that all affected animals can be linked to one person, who is aparently controlling them. This leads to a confrontation in a zoo where the runners will have to fight off several waves of paranormal animals before they get to their target, and the astral entity controlling him.

Thoughts: Although I haven't run them, the adventures appear reasonable, though not outstanding in any way. They are all very linear, which limits the players' choices and freedom to do what they want, and the situations in which the PCs have to confront paranormal animals are also a bit contrived in many cases. Certainly, if you want to make it challenging, you should attempt to disarm the runners to a degree—hardly any paranimal can stand up to a gun.
Similar Products: none
Survey Rating: 5.6 (14 votes)
Notes: The back of this book has an updated list of powers and stats plus (very) short descriptions for all the paranormal animals published in Shadowrun, Second Edition, Paranormal Animals of North America, and Paranormal Animals of Europe.


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