Fandom

Shadowrun Wiki

Poziomy Bezpieczeństwa

4119stron na
tej wiki
Dodaj nową stronę
Dyskusja0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

To determine a random security level from this table, roll 2d6, divide the result by 2, rounding up. You should get a number between 1 to 6, skewed toward a middle distribution. For a more randomized method, try rolling just 1d6. Also, feel free to prorate rolls by 1 or 2 points depending on the facility (for example, Novatech facilities will have godly Matrix support, so bump up the roll by 2 points).

Physical Security Edytuj

  • 1) Physical Security (Rating 0) is nonexistent. It has no barriers, no special lighting, no guards, and no animals.
  • 2) Physical Security (Rating 1) is minimal. Some internal doors are reinforced (Barrier Rating 6), there is perimeter lighting, guards (Threat/Professional Rating 1) at the external entrances, and the occasional guard animal.
  • 3) Physical Security (Rating 2) is light. All doors are reinforced (Barrier Rating 8), there is perimeter lighting and fencing, guards (Threat/Professional Rating 2) patrol at regular times along with guard animals.
  • 4) Physical Security (Rating 3) is above average. All interior and exterior doors and walls are reinforced (Barrier Rating 12), there is extensive lighting and active (barbed wire) fencing, guards patrol (Threat/Professional Rating 2) at regular times along with guard animals, and key stations are guarded 24/7 by static guards (Threat/Professional Rating 3).
  • 5) Physical Security (Rating 4) is tight. All interior and exterior doors and walls are reinforced (Barrier Rating 16), there is special lighting at entrances and active (concertina/electrified) fencing, groups of guards (Threat/Professional Rating 3) patrol at regular and random times along with paranormal or cybered animals, and key stations are guarded 24/7 by static guards (Threat/Professional Rating 4) and a drone.
  • 6) Physical Security (Rating 5) is impregnable. All interior and exterior doors and walls are heavily reinforced (Barrier Rating 20) and are "living walls" to prevent astral intrusion, there is extensive special lighting and lethal (monowire/electrified) fencing, groups of guards (Threat/Professional Rating 4) patrol at regular and random times along with paranormal or cybered guard animals, and key stations are guarded 24/7 by static guards (Threat/Professional Rating 4) and drone defenses.

Technical Security Edytuj

  • 1) Technical Security (Rating 0) is nonexistent. It has no alarms, no access controls, no surveillance equipment, and no sensors. No security riggers are on duty. There might be a single antiquated security camera over a key location. Doors have Rating 2 Key locks
  • 2) Technical Security (Rating 1) is minimal. Some interior doors have Rating 2 Maglocks (Keypad) or Rating 3 Key Locks, and the external doors have Rating 3 Maglocks (Keycard) or Rating 4 Key Locks. Closed-circuit cameras monitor the exterior areas, with a tired security guard on duty to monitor the cameras.
  • 3) Technical Security (Rating 2) is light. The site has exterior door and window motion/vibration sensors (Rating 4) as well as fence alarms (Rating 4). Rating 3 Maglocks (Keycard) or Rating 4 Key Locks are installed on the interior doors, while Rating 4 Maglocks (Keycard) or Rating 6 Key Locks are installed on the exterior doors. Closed-circuit cameras monitor both exterior and selected interior areas, and a rigger from the motor pool doubles as an on-call security rigger if necessary. A single surveillance drone (either track-mounted or wheeled) guards the perimeter, and often doubles as a maintenance drone (cutting grass, washing windows, cleaning trash, etc.)
  • 4) Technical Security (Rating 3) is above average. The site has interior pressure pads/mesh or lasers (Rating 6) and external infrared/low-light sensors (Rating 6). All doors and windows have laser or motion sensors (Rating 6). Rating 5 Maglocks (Keycard) are on all doors. Certain doors may have Rating 6 Voiceprint or Fingerprint maglocks. Surveillance Drones patrol the exterior grounds and perimeter. The security has a full-time rigger on duty, who monitors perimeter fences and exterior door sensors at all times.
  • 5) Technical Security (Rating 4) is tight. The site has interior motion and chemical sensors in addition to pressure pads/mesh and lasers (Rating 7), and external infrared and lowlight sensors (Rating 6). All doors and windows have vibration/motion sensors (Rating 7). Certain hallways have laser sensors or pressure pads/mesh (Rating 7). All doors have biometric maglocks of some sort (Rating 6). Sensitive areas have retinal, handprint, and/or voiceprint maglocks (Rating 7). Drones patrol all exterior areas and interior hallways (Ares Sentinel P, Wheeled drones). Stationary drone emplacements are placed at key chokepoints (Ares Sentinel II). A full-time CCSS security rigger is on duty, as well as a full-time drone rigger from the motor pool.
  • 6) Technical Security (Rating 5) is impregnable. The site has interior pheremone and smart-wall sensors (Rating 8) and external infrared, ultrasound, lowlight, and mesh sensors (Rating 8). Fences have electric induction sensors (Rating 8). All doors have biometric maglocks (Rating 8 to 10). Sensitive areas have cellular/DNA scan maglocks (Rating 10). The site has multiple CCSS full-time security riggers and multiple drone riggers, as well as stationary gun emplacements on every hallway. Rotodrones and other airborne drones (Ares Guardian) are used regularly to patrol the airspace and exterior, while Dobermans and Steel Lynx drones patrol the interior. All interior rooms are accessable by track-mounted Ares Sentinel P drones. Stereoscopic wall measures are in place to deter "sneak suits". Ultrasound saturates every interior hallway with key strobing and overlaying patterns, nearly impossible to beat with emitter/detectors.

Magical Security Edytuj

  • 1) Magical Security (Rating 0) is nonexistent. Sometimes extensive ivy grows on the building to prevent astral peeking, but that's about it.
  • 2) Magical Security (Rating 1) is minimal. A Security magician is available on-call if needed, but astral security is limited to either a Force 2 watcher or bound elemental.
  • 3) Magical Security (Rating 2) is light. A full-time security mage is on site (but only during his evening shift). A pair of Force 3 watchers or a single force 4 Elemental is on tap. A Force 4 ward may guard a sensitive room.
  • 4) Magical Security (Rating 3) is above average. The site has 24 hour coverage by a full-time security mage, with the off-shift mage doing double duty as the on-call mage. A pair of Force 3 watchers and a single force 5 Elemental OR a single force 4 Nature spirit guard the complex. Key areas are guarded by a Force 6 ward. One-way glass is used throughout the exterior windows for effective mage LOS.
  • 5) Magical Security (Rating 4) is tight. The site has strategic reflective surfaces and one-way glass designed for a single security mage, with one mage on standby and two more available on-call. Several areas are guarded by Force 8 wards, and Force 8 biofiber surrounds the exterior of the building. A couple of astrally-perceiving paracritters patrol the grounds. Three Force 3 watchers, two Force 6 elementals OR one Force 5 Nature spirit guard the area.
  • 6) Magical Security (Rating 5) is impregnable. The site has a fiberoptic network for the pair of security mages. Paranormal critters guard the exterior, as well as four Force 4 Watchers, three bound elementals (Force 8) and a single Force 6 nature spirit. Force 10 Wards guard several areas of the interior, and the whole location is guarded by biofiber or FAB. Fast response teams are available on-call for astral threats.

Matrix Security Edytuj

  • 1) Matrix Security (Rating 0) is nonexistent. The corporation has no Matrix presence or Matrix security. The equivalent of a Blue-3 host, if any.
  • 2) Matrix Security (Rating 1) is minimal. Sometimes a technician or a guy from the local security company will jack in and do double duty as a security decker. The host is the equivalent of a Blue-4.
  • 3) Matrix Security (Rating 2) is light. A single full-time decker is on-site, but only checks in during security alerts or external non-Matrix alerts. The host is the equivalent of a Green-6.
  • 4) Matrix Security (Rating 3) is above average. Two full-time deckers are on-site, with one regularly patrolling the host. Both deckers are active during passive and active alerts, or an external non-Matrix alert. The host is the equivalent of an Orange-8.
  • 5) Matrix Security (Rating 4) is tight. One site security decker is always on patrol, with one on standby, and two off-shift deckers on call. The standby decker is active during passive alerts and all four deckers are active during passive, active, and external non-Matrix alerts. The host is the equivalent of an Red-10.
  • 6) Matrix Security (Rating 5) is impregnable. Two (or more) security deckers are available 24/7, with a fast response team available for alerts. The host is the equivalent of an Red-12.

Personnel Security Edytuj

  • 1) Personnel Security (Rating 0) is nonexistent. No personnel security measures are in place, other than a disorganized employee record. 1 to 6 Mp on file per employee, no badges/IDs unless necessary.
  • 2) Personnel Security (Rating 1) is minimal. The personnel security department conducts background checks of new employees (Skill Rating 2), limited to credit history, criminal record, and a few interviews with contacts. 2 to 12 Mp on file per employee, new badges/IDs are issued only once.
  • 3) Personnel Security (Rating 2) is light. The personnel security department conducts nationwide background checks on new (Skill Rating 4) and existing employees (Skill Rating 2) on a haphazard (no more than yearly) basis. Matrix database checks are utilized, as well as personal interviews with contacts. 10 to 60 Mp dossier on file per employee, new badges/IDs are issued every few years.
  • 4) Personnel Security (Rating 3) is above average. The personnel security department conducts nationwide background checks on new (Skill Rating 5) and existing employees (Skill Rating 3) on a regular (at least semiannually) basis. Matrix database checks are utilized, as well as personal interviews with contacts. New employees must pass a lie detector or verfication test. 20 to 120 Mp dossier on file per employee, new badges/IDs are issued every year.
  • 5) Personnel Security (Rating 4) is tight. The personnel security department conducts nationwide background checks on new (Skill Rating 6) and existing employees (Skill Rating 4) on a regular (at least quarterly) basis. Active personnel security measures are in place (weekly random biometric analysis, employee security training every quarter). Matrix database checks are utilized including private and restricted databases, as well as personal interviews with contacts dating back at least 20 years. New and existing employees must pass a lie detector or verfication test every year. 30 to 180 Mp dossier on file per employee, new badges/IDs are issued every quarter.
  • 6) Personnel Security (Rating 5) is impregnable. The personnel security department conducts nationwide background checks on new (Skill Rating 8) and existing employees (Skill Rating 6) on a regular (at least monthly) basis. Matrix database checks are utilized including shadow and illegal sources, as well as personal interviews with contacts dating back throughout the employee's life. Active personnel security measures are in place (daily random biometric analysis, employee security training every month, random audits of personnel). New and existing employees must pass an extensive lie detector or verfication test every month. 100 to 600 Mp dossier on file per employee, new badges/IDs are issued every 2 weeks.

Więcej w Fandom

Losowa wiki