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Chodziło ci o Irlandię?



7211: Tír na nÓg Edytuj

Released: 1993
Authors: Carl Sargent & Mark Gascoigne
ISBN 1-55560-209-6
Price: $18.00
Pages: 168 + 8 color
Status/Availability: out of print/very rare
Sections: Introduction, Welcome To Tír na nÓg, History, Government, Laws, And Power, Economy, Ways And Paths, Tír Provinces, Dublin, Belfast, Path Magic, Additional Magic Rules, Druids, Arms And Equipment, Street Slang
Overview: Tír na nÓg is the new name of Ireland, and thus this book is about the changes that happened in that country in the 21st century. Like Tir Tairngire (see above), it's an elven "promised land" that is much different on the surface than below it, and this book does a good job describing both the country and setting up ways in which shadowrunners can become involved in it. However, some major problem with this book (which was not so much the case with Tir Tairngire, I feel) are the way it paints elves as the very height of human evolution, how they came to power in Ireland, and what happened once they got there. Now I freely admit don't know much about Ireland, but the 21st century history of the country as presented in this book is a bit difficult to believe for me, and the whole mythology-slash-religion the majority of elves in Tír na nÓg apparently follows is something that I feel would fit very well in a typical medieval fantasy game, but not in Shadowrun—the way I see it, such a belief system might develop over a much longer time than the two or hree decades the books talks about. This last factor is also what makes the whole elven thing unrealistic to me, because I cannot make myself believe that in 25 years or so, someone can transform a country the way "the elves" apparently did to Ireland. Another hard-to-believe part, to me anyway, is that all elves behave the same way—if you go by Tír na nÓg, though, every bloody elf (no, there's a Y at the end :) in the country sees him- or herself as standing above the rest of (meta)humanity. That sort of thing just doesn't happen, I think.

Anyway, the book itself is pretty good, it's mainly some of the events described that I don't agree with. A problem for shadowrun campaigns is that Tír na nÓg is very restrictive about what's allowed, and especially about getting into the country, which limits the potential for shadowruns quite a bit.
Similar Products: Germany Sourcebook, London Sourcebook, Target: Smuggler Havens
Survey Rating: 6.6 (27 votes)


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