Powieści: Nigdy nie ufaj smokom | Wybieraj swych wrogów z rozwagą | Znajdź własną drogę | 5189 | 5199 | 5210 | 5218 | 5220 | 5302 | 5310 | 5313 | 5365 | 5367 | 5374 | 5377 | 5427 | 5445 | 5448 | 5495 | 5496 | 5537 | 5539 | 5542 | 5593 | 5628 | 5629 | 5630 | 5631 | 5674 | 5709 | 5710 | 5711 | 5712 | 5713 | 5714 | 5741 | 5742 | 5749 | 5775 | 5819 | 5839 | Private Agenda
- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
Seria 7300 - Przygody: DNA/DOA | Mercurial | Dreamchipper | Queen Euphoria | Bottled Demon | Harlequin | Dragon Hunt | Total Eclipse | Imago | Elven Fire | Ivy & Chrome | One Stage Before | Dark Angel | A Killing Glare | Celtic Double Cross | Eye Witness | Paradise Lost | Divided Assets | Double Exposure | Harlequins Back | Running Short | Super Tuesday! | Shadows of the Underworld | Predator and Prey | Misje | Mob War | Blood in the Boardroom | Renraku Arcology: Shutdown | First Run | Corporate Punishment | Brainscan
Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
Seria 7900: Shadowrun Druga Edycja | SR2 GM Screen | The Grimoire - The Manual of Practical Thaumaturgy 15th Edition, 2053 | Virtual Realities 2.0 | Shadowrun Kompan: Poza Cieniami | Shadowrun Companion: Third Edition | Rigger 2 | Magic in the Shadows | Cannon Companion | Dodatek Matrix
Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones
Product Code: FAS 7124
Released: November 1997
Autorzy: Chris Hepler, Jennifer Brandes;
Additional writing: Jon Szeto, Michael Mulvihill ISBN 1-55560-301-7
Pages: 184 + 8 color
Status/Availability: in print/common
Sections: Introduction, Not A Shadow In Sight, A World Of Piracy, The Swashbucklers Of The Caribbean, The Rebel Pirates Of The Philippines, The Smugglers Of The Gold And Ivory Coasts, Long Haul Piracy And The Pirate Island, The Cost Of Living On The Sea, Game Information, Underwater Adventuring, Ship Rules, Equipment, Index
Overview: Shadowrun takes a whole new direction with this book, namely that of piracy and smuggling over sea. Cyberpirates! is part location sourcebook and part background; starting with the former, the areas described in reasonable detail are the Caribbean (dashing pirates trying to combine style and substance), the Philippines (rebels using piracy to finance their fight against the Japanese oppressor), the Gold and Ivory Coasts of Africa (pirates who are in this business because it's the only way to stay alive), and Madagascar (a huge island with pirates along the shores and nobody-knows-what in the interior). All these are described in the usual Shadowrun style of text with comments in-between the regular paragraphs, and offer interesting locations to either visit or base a pirate campaign out of.
That brings us to the second purpose of the book, namely to give ideas for an alternate type of Shadowrun campaign, where the player characters are pirates who fend for themselves rather than working for any Mr. Johnson who pays enough. This is a completely different type of game from the normal type, and could make a very interesting campaign. The last chapters of the book have rules dealing with most situations that piracy adventures would need, such as swimming and diving, expanded vehicle rules for ships (based on those in Rigger 2), game stats for ships and ship-mounted weapons, additional personal equipment, and more. (Unfortunately, ship construction rules are not included, though.) Further rules deal with the areas described, and have things like new critters, special magic rules, and other additions to the basic rules.
This is a book I personally like, even though I haven't used it in my campaign yet due to that being set in Seattle. If you're looking for a way to play Shadowrun that's different from the norm, Cyberpirates! on is well worth looking into.
Similar Products: none
Survey Rating: 7.2 (21 votes)
Take your shadowrunner out of the urban sprawl's mean streets and into the even meaner waterways of the world. Cyberpirates offers you a whole new realm to play in ... the world of smugglers and pirates. Become a swashbuckling, risk-taking Caribbean League pirate or earn big money helping the corps exploit Africa's Ivory Coast. Or team up with a dragon to help free the Philippines from the grip of Imperial Japan. Cyberpirates offers colorful and detailed descriptions of piracy and smuggling in the Caribbean, the Philippines and the West Coast of Africa, plus a portrait of the smuggling biz around the world. It also includes rules for underwater exploration, ship operations and combat, and loads of new toys.