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http://img124.imageshack.us/img124/2396/dnadoave7.jpg

7301: DNA/DOA (1989)[]

Released: 1989
Authors: Dave Arneson & Kent Stolt
ISBN 1-55560-113 Price: $8.00
Pages: 64
Edition: First
Status/Availability: out of print/rare
Plot: A biotechnology company hires the PCs to break into an Aztechnology lab and retrieve a sample and a computer file about a "metavirus" which (unknown to the PCs) can transform humans into all kinds of strange animals. This should go relatively easily, but the PCs get into trouble when an Alamos 20,000 faction starts interfering. The PCs then go into the sewers under Tacoma where they run into a group of orks living there since the Night of Rage of 2039. These agree to help the PCs but only if they go back into the lab and deliver one of the research staff to the orks. Thoughts: DNA/DOA's main problem is that its basic premise—the metavirus—doesn't fit in all that well with the possibilities of the Sixth World that were established in later sourcebooks. However, since the virus itself is not of real consequence to the adventure it's easy enough to leave out this explanation and cook one up yourself that makes more sense, if your players are the types who want to know these things. Mine didn't bother asking or investigating what the virus does, so I didn't even need to.
Similar Products: Silver Angel
Survey Rating: 5.5 (22 votes)

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